Spellslinger
Play instants and sorceries, and run creatures that reward you for casting them.
Most decks use spells to answer problems. Here the casting is the point: each spell triggers something, so a normal turn of removal and card draw also makes damage or creatures. Expect a deck that is light on creatures and heavy on the cards other decks think of as filler.
Not this one?
Leave empty for no limit. Cards you own do not count.
Commanders for Spellslinger
Ordered by how often they are played, with the ones you own first.