Everything anyone does comes out of their hand, so emptying it stops a game before it starts. This is the least forgiving theme at a four player table, because attacking one player's hand leaves two of them untouched. The deck wants effects that hit everybody at once, and a way to actually finish, or the lock never ends anything.

Not this one?

Leave empty for no limit. Cards you own do not count.

Commanders for Discard

Ordered by how often they are played, with the ones you own first.