Does Machines
Enchantment — Class· Teenage Mutant Ninja Turtles
(Gain the next level as a sorcery to add its ability.)When this Class enters, two cards, draw two cards, then discard two cards.: Level 2When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand.: Level 3At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.
For rules and explanations, please see Does Machines on Scryfall
From € 0,50 on Cardmarket (estimate) · 1 printing
Playtest sheetLegality
Paper
- Commander
- Legal
- Legacy
- Legal
- Modern
- Legal
- Pioneer
- Legal
- Standard
- Legal
- Vintage
- Legal
- Pauper
- Not legal
Arena
- Alchemy
- Legal
- Brawl
- Legal
- Gladiator
- Legal
- Historic
- Legal
- Standard Brawl
- Legal
- Timeless
- Legal
Printings
| Set | Number | Price |
|---|---|---|
| #34 | € 0,50 |
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Does Machines is found in these combos
Infinite +1/+1 counters on a creature · Infinite +1/+1 counters on artifact creatures you cast · Infinite charge counters on artifacts you cast
View comboInfinite +1/+1 counters on a creature · Infinite +1/+1 counters on artifact creatures you cast · Infinite charge counters on artifacts you cast
View combo
46 more known. Combo data from Commander Spellbook.
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