Does Machines

Teenage Mutant Ninja Turtles set symbolEnchantment — Class· Teenage Mutant Ninja Turtles

(Gain the next level as a sorcery to add its ability.)When this Class enters, two cards, draw two cards, then discard two cards.: Level 2When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand.: Level 3At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.

For rules and explanations, please see Does Machines on Scryfall

From € 0,50 on Cardmarket (estimate) · 1 printing

Playtest sheet

Legality

Paper

Commander
Legal
Legacy
Legal
Modern
Legal
Pioneer
Legal
Standard
Legal
Vintage
Legal
Pauper
Not legal

Arena

Alchemy
Legal
Brawl
Legal
Gladiator
Legal
Historic
Legal
Standard Brawl
Legal
Timeless
Legal

Printings

SetNumberPrice
Teenage Mutant Ninja Turtles set symbolTeenage Mutant Ninja TurtlesShown#34€ 0,50

Cards like Does Machines

Plays the same role

Plays similar role

Does Machines is found in these combos

46 more known. Combo data from Commander Spellbook.

Decks with Does Machines

Decks from Archidekt.